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OH BOY

super polished, super slick, really well optimized for a short playtime, super everything EXCEPT FOR ONE THING.

see, as I got further into the game, I realised that I just couldn't get the more complex burgers right, ever. and I was fully prepared to point this out as, maybe a point of improvement or just to admit I wasn't good at Burger Now!

and then I realised that you can just skip items on the orders and not take a hit to your accuracy; only your money. 

LOGICALLY this is a bug. if I ordered the double triple bossy deluxe on a raft 4x4 animal style extra shingles with a shimmy and a squeeze and I didn't get it I would not be a happy man.

BUT.

it actually...made the game more strategic?? you're rewarded for skipping items that you know are above your skill level and only making the stuff you know is more expensive / in reach. you're rewarded not just for being a shitty burger flipper, but strategically and meticulously shitty burger flipper, and I think that's just hilarious.

anyway in my head this is a feature. congratulations on completing your jam!!

(p.s I did manage to finish the game!)

I read this three times because: one, it's hilarious; two, it's very true; and three, you absolutely nailed describing the implementation of delivered order evaluation. It's definitely a logic bug, but I thought to myself, "we'll just leave that there and see who notices." So, well done, on multiple fronts! And thank you so much for playing it through!